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Build Automated Mesh Baking Pipelines with InstaMAT’s Element Graph

InstaMAT’s latest tutorial shows how to build a reusable, automated mesh baking workflow using the Mesh Bake node and Element Graph. Artists can connect high-poly and low-poly meshes to generate normals, curvature, and ambient occlusion maps in seconds, then export or procedurally integrate them into Asset Texturing projects.

High-to-Low Poly Mesh Baking for Stunning 3D Assets

InstaMAT’s latest tutorial dives into the complete workflow for baking mesh maps, transferring intricate high-poly details onto low-poly models for optimized 3D asset creation. If you want to elevate your asset texturing projects, this video is an essential starting point.

Build a Spooky Skull and Bones Material with Geometry in InstaMAT

In this new tutorial taken from a recent livestream, CEO of Abstract Manfred M. Nerurkar demonstrates how to create a spine-chilling, tileable material using InstaMAT’s Element Graph. The video walks through scattering 3D skull and bone geometry across a procedural soil ground resulting in a hauntingly realistic tileable material. It’s a professional workflow that’s both […]

From Messy Meshes to Texture-Ready UVs with InstaMAT Studio

Create a production-ready UV unwrapping pipeline that assigns material sections and creates clean UVs across multiple tiles in our latest InstaMAT tutorial.

UVs in Minutes: Automatic UV Unwrapping Inside InstaMAT’s Element Graph

Learn how to automatically unwrap UVs with InstaMAT’s Element Graph in this fast, hands-on tutorial.

Unleash Your Creativity This #Nodevember with InstaMAT

Join #Nodevember 2025 with InstaMAT! Share your creations, challenge your skills, and compete for prizes while connecting with community of artists.

InstaMAT Integrations Update — October 2025

The latest InstaMAT integrations update delivers a wide range of refinements across Blender, Unreal Engine, Autodesk Maya and 3ds Max. With optimized performance, improved memory efficiency, and user interface enhancements, this release focuses on making material authoring faster, more stable, and more intuitive inside every supported application.

New Video Tutorial: Add Text and Images to Any Mesh with InstaMAT Studio

InstaMAT’s new decal workflow lets artists add text and graphics directly to 3D meshes using intuitive viewport gizmos. It streamlines labeling, signage, and branding with fully editable, non-destructive controls.

Unlock Your Creativity: InstaMAT C++ SDK Now Live for Custom Integrations

Abstract releases the InstaMAT C++ Plugin SDK, letting developers embed real-time material generation, texturing, and graph execution into custom tools and engines for non-commercial use.

InstaMAT 2025 Viewport Upgrades: From Shadows to Sheen in Real-Time

InstaMAT 2025 adds real-time ray tracing, advanced material effects, and HDRI lighting, streamlining 3D texturing and visualization workflows.