CEDEC is Japan’s premier conference for game developers, interactive content creators, and real-time 3D technology.

Every summer, CEDEC gathers thousands of professionals in Yokohama to explore the future of real-time rendering, procedural tools, and scalable content pipelines. As texturing and asset creation become critical to delivering immersive experiences, InstaMAT is revolutionizing how creators design, automate, and scale 3D materials and assets.

Meet us at CEDEC 2025

Launched in 2024 after five years of development, InstaMAT is a game-changer for procedural material authoring and asset pipeline automation. Its non-destructive layering engine, node-based workflows, and library of over 1,000 AAA-quality procedural materials empower creators to produce generative 3D content with unmatched speed and fidelity.

At CEDEC 2025, we’re excited to announce the removal of the Early Access label and the release of InstaMAT 2025. This pivotal update introduces groundbreaking features that elevate InstaMAT’s asset texturing and generative asset workflows, with over hundreds of additions and enhancements that push the boundaries of 3D content creation.

During the conference, we’ll demonstrate its latest capabilities, including enhanced asset texturing with reference layers and mask filters, physically-based terrain generation (with erosion, water, and snow simulations), curve-based detailing, a cinematic viewport with ray-traced shadows, an integration to Polyverse, and many more.

Beyond InstaMAT, CEDEC attendees will have the opportunity to explore Abstract‘s ecosystem:

  • RSX Engine – Real-time collaborative 3D engine with cinematic rendering, accessible on web and desktop. Sign up for the Early Access waiting list now at cloud.RSXEngine.com.
  • InstaLOD – everything you need for the production and automatic optimization of 3D content.
  • Polyverse – leading digital asset management to make your 2D and 3D assets viewable, versionable, and scalable.

Our team will be available for meetings during CEDEC and the following week. Contact us early to schedule a meeting or simply visit us at CEDEC 2025, booth number E-34.

About CEDEC

Hosted by CESA (Computer Entertainment Supplier’s Association), CEDEC (Computer Entertainment Developers Conference) has been the cornerstone event for Japan’s game development and interactive content industry since 1999. Held annually in Yokohama, CEDEC brings together game engineers, technical artists, designers, and tool developers to exchange ideas, share breakthroughs, and showcase the technologies shaping the future of interactive entertainment. CEDEC 2025 promises a rich program of technical sessions, hands-on demos, and panel discussions spanning AI, real-time rendering, procedural content, and collaborative production.

About Abstract

Abstract is a deep-tech company pioneering 3D and AI technology. Its products empower game developers, VFX and film, enterprise, XR, and metaverse industries to deliver efficiently with massive cost savings. InstaLOD converts CAD to 3D, optimizes geometry and automates 3D pipelines, InstaMAT introduces generative materials and scalable texturing, Polyverse enhances cloud-based asset management and 3D data processing as a service, while RSX Engine enables real-time collaboration and cloud synchronization when building 3D applications and games. Abstract is driving breakthrough innovation in 3D and AI across industries.