Learn how to automatically unwrap UVs with InstaMAT’s Element Graph in this fast, hands-on tutorial.
In this hands‑on walkthrough, we unwrap a hard‑surface “communicator” asset entirely inside InstaMAT’s Element Graph—going from no usable UVs to a clean, exportable layout in minutes. The demo shows two fast ways to inspect UVs, and applies the Mesh UV Unwrap node with the Hard Surface Axial strategy to generate an optimized layout ideal for hard surface assets. A UV Grid render mode in the viewport highlights stretching and seam quality on the model, so validation is immediate. Finally, a one‑click export saves a UV‑ready mesh that drops straight into an Asset Texturing project in InstaMAT Studio or any DCC or game engine.
For teams building procedural materials, decals, and bakes, this workflow cuts context switching while improving predictability. You can iterate inside the same graph that drives your look‑dev, test different strategies like Organic or Hard Surface Angle, and keep geometry and materials in one place. The result is faster prep, cleaner textures, and fewer surprises downstream.
Next up in the series: unwrapping by material sections and laying out select parts across multiple 0–1 tiles for even finer control over texel density and baking.
About Abstract
Abstract is a deep-tech company pioneering 3D and AI technology. Its products empower game developers, VFX and film, enterprise, XR, and metaverse industries to deliver efficiently with massive cost savings. InstaLOD converts CAD to 3D, optimizes geometry and automates 3D pipelines, InstaMAT introduces generative materials and scalable texturing, Polyverse enhances cloud-based asset management and 3D data processing as a service, while RSX Engine enables real-time collaboration and cloud synchronization when building 3D applications and games. Abstract is driving breakthrough innovation in 3D and AI across industries.




