Create a production-ready UV unwrapping pipeline that assigns material sections and creates clean UVs across multiple tiles in our latest InstaMAT tutorial.
InstaMAT elevates UV unwrapping and asset preparation by turning repetitive tasks into a structured, repeatable pipeline. In our latest InstaMAT tutorial, we create a workflow that procedurally assigns material sections to parts of our model. Each section is then UV unwrapped to maximize packing and texel density, filling its own 0–1 tile. Finally, we merge the sections back into one mesh while preserving distinct materials for texturing.
This workflow is only made possible by the Element Graph’s ability to combine images, meshes, and more into one power-packed graph. The result is a dependable path from messy meshes to production‑ready assets in InstaMAT.
About Abstract
Abstract is a deep-tech company pioneering 3D and AI technology. Its products empower game developers, VFX and film, enterprise, XR, and metaverse industries to deliver efficiently with massive cost savings. InstaLOD converts CAD to 3D, optimizes geometry and automates 3D pipelines, InstaMAT introduces generative materials and scalable texturing, Polyverse enhances cloud-based asset management and 3D data processing as a service, while RSX Engine enables real-time collaboration and cloud synchronization when building 3D applications and games. Abstract is driving breakthrough innovation in 3D and AI across industries.




