InstaMAT’s latest tutorial dives into the complete workflow for baking mesh maps, transferring intricate high-poly details onto low-poly models for optimized 3D asset creation. If you want to elevate your asset texturing projects, this video is an essential starting point.
Baking mesh maps is a critical process in modern 3D pipelines, and InstaMAT makes it seamless with its robust Mesh Baking panel.
This tutorial begins with creating an Asset Texturing Project, importing a low-poly target mesh, and providing the high-poly source mesh. It explores configuring bake resolutions, super sampling, file naming conventions, and advanced settings like ray length and cage meshes. Viewers learn how to generate essential maps, including ambient occlusion, curvature, normals, and position.
Next, learn how to visualize those maps in both 2D and 3D. The tutorial also highlights how baked maps integrate with InstaMAT’s procedural effects, enabling realistic textures such as moss, dirt, and weathering without adding extra geometry. By the end, the low-poly lion statue is fully textured using a single smart prefab layer material, demonstrating the power and efficiency of mesh baking for game, VFX, and ArchVis-ready assets.
About Abstract
Abstract is a deep-tech company pioneering 3D and AI technology. Its products empower game developers, VFX and film, enterprise, XR, and metaverse industries to deliver efficiently with massive cost savings. InstaLOD converts CAD to 3D, optimizes geometry and automates 3D pipelines, InstaMAT introduces generative materials and scalable texturing, Polyverse enhances cloud-based asset management and 3D data processing as a service, while RSX Engine enables real-time collaboration and cloud synchronization when building 3D applications and games. Abstract is driving breakthrough innovation in 3D and AI across industries.




