Abstract releases the InstaMAT C++ Plugin SDK, letting developers embed real-time material generation, texturing, and graph execution into custom tools and engines for non-commercial use.

If you’re a developer itching to weave InstaMAT’s procedural wizardry into your favorite tools, we’ve got exciting news. Today, October 9, 2025, Abstract just dropped the InstaMAT C++ Plugin SDK, and it’s ready for you to grab and build with.

Picture this: embedding real-time material generation, texturing smarts, and graph execution right into your game engine or CAD app, all without hauling around the full Studio interface. It’s like giving your projects a superpower boost, pulling from .IMP packages for instant renders and tweaks. Think of it as the behind-the-scenes magic that powers our official Unreal Engine plug-in, now in your hands for custom spins.

Getting up and running is straightforward. You’ll need InstaMAT Studio on your machine, a solid C++ setup, and the SDK itself from our license portal at cloud.instamat.io. Load the runtime from Studio, hook into the APIs for loading projects and viewport magic, then test it out across platforms. We’ve packed the docs with samples, so you can peek at the Unreal example for inspiration.
A quick heads-up on the rules, though: this is all about community vibes, so keep it non-commercial, client-side only, and no redistributing the runtime. Got bigger plans, like enterprise tweaks or selling your creation? Hit up our sales team at abstract3d.com/contact to chat options.

We’re pumped to see what you cook up, whether it’s a fresh CAD extension or a wild XR experiment. Dive into the full guide at docs.instamat.io/en/Products/InstaMAT_C++_SDK, and swing by community.abstract3d.com to share your progress or ask questions. Let’s build something awesome together.

FOR IMMEDIATE RELEASE

Stuttgart, Germany – October 9, 2025

Abstract, the pioneering deep-tech company revolutionizing 3D content creation, today announced the public availability of the InstaMAT C++ Plugin SDK. This powerful toolkit enables third-party developers to create seamless custom integrations, embedding InstaMAT’s advanced procedural material generation, asset texturing, and graph execution capabilities directly into external applications such as game engines, CAD software, and creative tools.

The SDK builds on the success of official integrations like InstaMAT for Unreal Engine, allowing developers to load and render .IMP project packages within host environments. By leveraging the InstaMAT Runtime—sourced from a licensed Studio installation—custom plugins can deliver real-time tweaking, viewport rendering, and library browsing, all while maintaining compatibility and security standards.

“With the InstaMAT C++ Plugin SDK, we’re opening the doors of our ecosystem to the global developer community,” said Manfred M. Nerurkar, CEO and Founder of Abstract. “This release isn’t just about code—it’s about collaboration. We want creators and innovators to extend InstaMAT’s capabilities in ways that spark new workflows and push the boundaries of 3D production. From indie game devs to enterprise teams, this SDK democratizes access to professional-grade procedural tools.

Key highlights of the SDK include:

  • Easy Runtime Integration: Load the InstaMAT Runtime DLL from Studio for version-aligned execution, ensuring automatic updates and reliability.
  • Core API Features: Support for loading .IMP packages, real-time parameter adjustments, and texture rendering callbacks tailored to host app viewports.
  • Community-Driven Development: Open-source examples, such as the Unreal Engine integration, provide blueprints for building compliant plugins.
  • Strict Guidelines for Innovation: All integrations must adhere to the InstaMAT Software License Agreement, focusing on non-commercial, client-side use to foster open-source and free community projects.

Developers can download the SDK immediately from the official license management portal at cloud.instamat.io, with full documentation available. Prerequisites include a licensed InstaMAT Studio installation and a compatible C++ development environment.

Abstract encourages developers to join the conversation on the community forums at community.abstract3d.com and explore resources like the official integrations guide. For commercial licensing inquiries or partnership opportunities, contact the Abstract Sales Team at abstract3d.com/contact.

This release underscores Abstract’s commitment to scalable, collaborative 3D technologies.

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Philipp Staab (Director of Operations)
Phone: +49 711 50443435
Mail: hello@abstract3d.com
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About Abstract

Abstract is a deep-tech company pioneering 3D and AI technology. Its products empower game developers, VFX and film, enterprise, XR, and metaverse industries to deliver efficiently with massive cost savings. InstaLOD converts CAD to 3D, optimizes geometry and automates 3D pipelines, InstaMAT introduces generative materials and scalable texturing, Polyverse enhances cloud-based asset management and 3D data processing as a service, while RSX Engine enables real-time collaboration and cloud synchronization when building 3D applications and games. Abstract is driving breakthrough innovation in 3D and AI across industries.

Stay creative,
The Abstract Team