In this new tutorial taken from a recent livestream, CEO of Abstract Manfred M. Nerurkar demonstrates how to create a spine-chilling, tileable material using InstaMAT’s Element Graph. The video walks through scattering 3D skull and bone geometry across a procedural soil ground resulting in a hauntingly realistic tileable material. It’s a professional workflow that’s both visually impressive and efficient, perfect for cinematic horror or game-ready environments.


In this video taken from a recent Abstract Live livestream, CEO of Abstract Manfred M. Nerurkar demonstrated how to craft eerie, photorealistic materials entirely within InstaMAT’s Element Graph. The demonstration begins by importing 3D skull meshes and scattering them procedurally onto a plane, using mesh scatter and mesh tile nodes to ensure a perfectly seamless result. Manfred explores scale controls, random rotations, and pivot adjustments to achieve naturally sunken, physically accurate placements.

Once the scatter is complete, the workflow transitions to generating height maps, normal maps, and vertex color variations, allowing for fine-tuned procedural control. The video highlights how to avoid overlapping meshes, use cancellation to reduce intersections, and leverage technology from InstaLOD to optimize assets for better material creation performance. After establishing a strong foundation, Manfred designs a spooky soil material using fractal noise, non-uniform blurs, and blend nodes, then combines it with the skull layer through the Blend Height node.

The final polish includes adding curvature-based color variation, procedural dirt and dust effects, and even blood pool accents for a cinematic finish. With this approach, artists can rapidly create tileable, production-ready materials that integrate both mesh and texture workflows, making them perfect for games, films, and immersive environments.

About Abstract

Abstract is a deep-tech company pioneering 3D and AI technology. Its products empower game developers, VFX and film, enterprise, XR, and metaverse industries to deliver efficiently with massive cost savings. InstaLOD converts CAD to 3D, optimizes geometry and automates 3D pipelines, InstaMAT introduces generative materials and scalable texturing, Polyverse enhances cloud-based asset management and 3D data processing as a service, while RSX Engine enables real-time collaboration and cloud synchronization when building 3D applications and games. Abstract is driving breakthrough innovation in 3D and AI across industries.